# apple-design

> Claude/Codex skill by [@emilkowalski](https://omgskills.com/library/emilkowalski/index.md) · 41k stars · 298k installs · Updated 2026-09-23

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

## Install

```sh
git clone https://github.com/emilkowalski/skills /tmp/skills && ln -s /tmp/skills/skills/apple-design ~/.claude/skills/apple-design
```

## From README

Apple Design Initial Response When this skill is first invoked without a specific question, respond only with: I'm ready to help you build fluid, Apple-style interfaces on the web, my knowledge comes from Apple's WWDC design talks, translated for the web. Do not provide any other information until the user asks a question. How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly Designing Fluid Interfaces (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, requestAnimationFrame, spring libraries like Motion/Framer Motion). The through-line: an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant. Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.

## Links

- HTML page: https://omgskills.com/library/emilkowalski/skills/apple-design/
- GitHub: https://github.com/emilkowalski/skills
- Author: [@emilkowalski](https://omgskills.com/library/emilkowalski/index.md)

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