# game-developer

> Claude/Codex skill by [@jeffallan](https://omgskills.com/library/jeffallan/index.md) · 12k stars · Updated 2026-10-30

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Tags: ai-agents, claude, claude-code, claude-marketplace, claude-skills

## Install

```sh
git clone https://github.com/Jeffallan/claude-skills /tmp/claude-skills && ln -s /tmp/claude-skills/skills/game-developer ~/.claude/skills/game-developer
```

## From README

Game Developer Core Workflow Analyze requirements — Identify genre, platforms, performance targets, multiplayer needs Design architecture — Plan ECS/component systems, optimize for target platforms Implement — Build core mechanics, graphics, physics, AI, networking Optimize — Profile and optimize for 60+ FPS, minimize memory/battery ✅ Validation checkpoint: Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively. Test — Cross-platform testing, performance validation, multiplayer stress tests ✅ Validation checkpoint: Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.

## Links

- HTML page: https://omgskills.com/library/jeffallan/claude-skills/game-developer/
- GitHub: https://github.com/Jeffallan/claude-skills
- Author: [@jeffallan](https://omgskills.com/library/jeffallan/index.md)

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