# hz-unity-device-readiness

> Claude/Codex skill by [@meta-quest](https://omgskills.com/library/meta-quest/index.md) · 231 stars · Updated 2026-09-24

Audits a Unity project for Meta VR Glasses readiness across input and field of view — finds controller-dependent interactions such as OVRInput usage, recommends hand-tracking and ISDK controller-to-hands migrations, produces a prioritized migration plan, and detects head-locked UI that a narrower FoV would clip.

Tags: adb, agent-skills, cli, dev-tools, horizon-os, mcp, mcp-server, meta, meta-quest, mixed-reality, model-context-protocol, quest, skills, vr

## Install

```sh
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-unity-device-readiness ~/.claude/skills/hz-unity-device-readiness
```

## From README

Device Readiness Context This skill prepares a Unity project for Meta VR Glasses device requirements across two dimensions: input (hand tracking as the primary input, not a fallback) and field of view (a device with a narrower FoV than current Quest headsets). The input workflow is immediately below; the field-of-view workflow is its own section further down. The target device treats hand tracking as the primary input method, not a fallback. Most existing Quest projects were built controller-first, so the work isn't just "replace button presses with gestures" — it's rethinking interaction design so hands feel natural instead of like a worse controller. A systematic scan matters: find every controller dependency, understand the gameplay intent behind it, and map it to the right ISDK pattern.

## Links

- HTML page: https://omgskills.com/library/meta-quest/agentic-tools/skills/hz-unity-device-readiness/
- GitHub: https://github.com/meta-quest/agentic-tools
- Author: [@meta-quest](https://omgskills.com/library/meta-quest/index.md)

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