# hz-unity-meta-quest-ui

> Claude/Codex skill by [@meta-quest](https://omgskills.com/library/meta-quest/index.md) · 231 stars · Updated 2026-09-24

Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.

Tags: adb, agent-skills, cli, dev-tools, horizon-os, mcp, mcp-server, meta, meta-quest, mixed-reality, model-context-protocol, quest, skills, vr

## Install

```sh
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-unity-meta-quest-ui ~/.claude/skills/hz-unity-meta-quest-ui
```

## From README

Meta VR UI When to use this skill Use this skill automatically when: Setting up a Canvas for VR Creating UI text with TextMesh Pro in a VR project Adding buttons, sliders, or other interactive UI in VR User reports pink/magenta text, unclickable buttons, or UI sizing issues in VR Configuring VR interaction (ray or poke) on a Canvas Driving the Editor Build the UI against an open Editor with unity-cli rather than hand-editing scene YAML — the Editor applies changes to the actual active scene. Canvas construction is multi-component work, so it belongs in a runscript .cs file (kept outside Assets/, path relative to the project root) rather than a chain of single commands. Add --dryrun true to compile-check a script before it mutates the scene — but read the verdict from data.result.success: a compile failure still returns outer success: true and exit code 0, with the errors in data.result.diagnostics.

## Links

- HTML page: https://omgskills.com/library/meta-quest/agentic-tools/skills/hz-unity-meta-quest-ui/
- GitHub: https://github.com/meta-quest/agentic-tools
- Author: [@meta-quest](https://omgskills.com/library/meta-quest/index.md)

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