# build-live-game

> Claude/Codex skill by [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 1.2k stars · Updated 2026-10-28

Builds and operates a live game's backend with Unity Gaming Services. Make sure to use this skill when the user wants trusted server-side game logic, player progress, remote configuration, sign-in, achievements, battle passes or leaderboards.

## Install

```sh
git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/build-live-game ~/.claude/skills/build-live-game
```

## From README

Build a Live Game With Unity Gaming Services Before You Start Read the Editor version from ProjectSettings/ProjectVersion.txt and the installed UGS package versions from Packages/packages-lock.json. Pick the steps below that match (for example .ccmu or .ccmr modules), because the right workflow depends on the Editor and package versions. Check whether the project is linked to a Unity project ID and environment (Edit \> Project Settings \> Services), and ask the user to link it if it is not. Create a restore point you can roll back to if your changes fail: commit the project in version control. If there is no version control, copy the project folder instead. Before you go forward with a workflow or diagnosis, open and read the documentation pages for the service you will use (see Documentation Map) and the matching file under references/, and name the pages you read in your response.

## Links

- HTML page: https://omgskills.com/library/unity-technologies/skills/build-live-game/
- GitHub: https://github.com/Unity-Technologies/skills
- Author: [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md)

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