# localization

> Claude/Codex skill by [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 1.1k stars · Updated 2026-10-16

Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user asks to add languages, translate UI text, or mentions i18n or multilingual support.

## Install

```sh
git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/localization ~/.claude/skills/localization
```

## From README

Package Check Before doing anything else, verify that the Localization package is installed. Many APIs in this skill will fail silently or throw confusing errors if the package isn't present. Check by reading the project, not by asking the Package Manager. Look for com.unity.localization in Packages/packages-lock.json. That file records what Unity actually resolved, it is plain JSON, and reading it needs no Editor and no async call. (Packages/manifest.json only records what was requested, so check the lock file.) if missing: UnityEditor.PackageManager.Client.Add("com.unity.localization"). Wait properly. Client.Add and Client.List are asynchronous: they return a request that is still InProgress when the call returns, so reading the result in the same statement tells you nothing. Do not busy-wait on IsCompleted either; that blocks the main thread you are running on. Instead, return after firing the , then poll packages-lock.json in a later call until the id appears.

## Links

- HTML page: https://omgskills.com/library/unity-technologies/skills/localization/
- GitHub: https://github.com/Unity-Technologies/skills
- Author: [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md)

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