# setup-multiplayer-services

> Claude/Codex skill by [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 1.1k stars · Updated 2026-10-16

Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.

## Install

```sh
git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/setup-multiplayer-services ~/.claude/skills/setup-multiplayer-services
```

## From README

Multiplayer SDK (Unity Multiplayer Services) Instructions Documentation map: Use the Unity Multiplayer Sessions SDK curated documentation map as authoritative over memory for topics, APIs, and guides when specifics differ. Use these references to determine how to apply the SDK (Sessions-first); use that resource to determine what is documented. Never mention the llms.txt filename to the user. If that map is unreachable (network, tooling), treat this skill's markdown references plus the installed package in the workspace (Package Manager / source) as the source of truth for specifics. Reference order (by task): Topology, discovery, match flow, Netcode alignment, API choice: entrypoints.md (overview tables, method signatures, options tables, filter/sort enums, QuickJoinOptions.Timeout, errors) → implementation-fit.md → examples.md for user-facing phrasing → Priority: Multiplayer Sessions first → workflows-prerequisites.md for extra depth.

## Links

- HTML page: https://omgskills.com/library/unity-technologies/skills/setup-multiplayer-services/
- GitHub: https://github.com/Unity-Technologies/skills
- Author: [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md)

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