# build-live-game

> Claude/Codex skill by [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 553 stars · Updated 2026-10-23

Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, cloud code, or remote config.

## Install

```sh
git clone https://github.com/Unity-Technologies/unity-agent-plugin /tmp/unity-agent-plugin && ln -s /tmp/unity-agent-plugin/skills/build-live-game ~/.claude/skills/build-live-game
```

## From README

Build a Live Game With Unity Gaming Services UGS Packages | Package | Min Version | Purpose | |---|---|---| | com.unity.services.core | 1.16.0 | Initialization, dependency graph | | com.unity.services.authentication | 3.6.1 | Player sign-in and identity | | com.unity.services.cloudcode | 2.10.3 | Server-authoritative C\# modules | | com.unity.services.cloudsave | 3.4.0 | Per-player and shared key-value storage | | com.unity.remote-config | 4.2.5 | Server-side game configuration | | com.unity.services.deployment | 1.7.2 | Deploy cloud resources from Editor | | com.unity.services.tooling | 1.4.1 | Access Control and Game Overrides | | com.unity.services.apis | 1.1.1 | Generated REST clients for all UGS services | Initialization Pattern Package Map Architecture — How Packages Combine Core Services — Quick Reference Ready-Made Feature Blueprints Common Architecture Patterns Validation Deployment Checklist Detailed References Initialization Pattern Every UGS game starts the same way.

## Links

- HTML page: https://omgskills.com/library/unity-technologies/unity-agent-plugin/skills/build-live-game/
- GitHub: https://github.com/Unity-Technologies/unity-agent-plugin
- Author: [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md)

## More from this repo

- [audio-setup-mixers](https://omgskills.com/library/unity-technologies/unity-agent-plugin/skills/audio-setup-mixers/index.md) — Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays.
   - [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 553 stars
- [migrate-birp-to-urp](https://omgskills.com/library/unity-technologies/unity-agent-plugin/skills/migrate-birp-to-urp/index.md) — Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP.
   - [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 553 stars
- [new-unity-project](https://omgskills.com/library/unity-technologies/unity-agent-plugin/skills/new-unity-project/index.md) — Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project,...
   - [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 553 stars
