# sprite-editor

> Claude/Codex skill by [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 553 stars · Updated 2026-10-23

Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C\# scripts. Use when the user works with sprite sheets or sprite slicing.

## Install

```sh
git clone https://github.com/Unity-Technologies/unity-agent-plugin /tmp/unity-agent-plugin && ln -s /tmp/unity-agent-plugin/skills/sprite-editor ~/.claude/skills/sprite-editor
```

## From README

Sprite Editor Sprite metadata (rects, borders, pivots, outlines) lives inside the importer, not in a file you can edit — reaching it means running C\# through a live Editor. The unity-cli skill owns getting you there — installing the CLI, confirming a connected Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here. Two things it can't know for you: You need eval in particular, not just a reachable Editor. Confirm it appears in the catalog — its presence depends on the Pipeline package version, not on the CLI. Never hand-edit a .meta file to change sprite metadata. The importer owns that data and the capability checks below exist to prevent corruption, so an unreachable Editor is a stop, not a cue to improvise. Run C\# through the connected Editor with the eval command.

## Links

- HTML page: https://omgskills.com/library/unity-technologies/unity-agent-plugin/skills/sprite-editor/
- GitHub: https://github.com/Unity-Technologies/unity-agent-plugin
- Author: [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md)

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