# urp-postprocessing

> Claude/Codex skill by [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md) · 553 stars · Updated 2026-10-23

Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.

## Install

```sh
git clone https://github.com/Unity-Technologies/unity-agent-plugin /tmp/unity-agent-plugin && ln -s /tmp/unity-agent-plugin/skills/urp-postprocessing ~/.claude/skills/urp-postprocessing
```

## From README

Prerequisite: an Editor you can run C\# in Volume profiles, VolumeParameter.overrideState, and the camera's post-processing flags are Editor/runtime object state — the checks and edits below all run C\# inside a live Editor. The unity-cli skill owns getting you there — installing the CLI, confirming a connected Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here. You need eval in particular, not just a reachable Editor: its presence depends on the Pipeline package version, not on the CLI. If it's missing, say so and stop. Run C\# through the connected Editor with the eval command.

## Links

- HTML page: https://omgskills.com/library/unity-technologies/unity-agent-plugin/skills/urp-postprocessing/
- GitHub: https://github.com/Unity-Technologies/unity-agent-plugin
- Author: [@unity-technologies](https://omgskills.com/library/unity-technologies/index.md)

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