# ui-states-and-feedback

> Claude/Codex skill by [@zakariaf](https://omgskills.com/library/zakariaf/index.md) · 61 stars · Updated 2026-09-23

Enforces the non-happy paths every screen owes the user — loading/empty/error/content resolved in ONE switch over an AsyncValue or sealed view state, never an isLoading+error+data bool triple; a delayed skeleton shaped like the result instead of a spinner that flashes; a refresh that keeps stale content on screen; "nothing yet" distinguished from "nothing matches this filter", each with its own action; error text from a typed Failure code (never e.toString()) plus a retry that invalidates the provider; the surface ladder inline, snackbar, banner, dialog, with a modal earned only by a decision that must resolve now; soft-delete + Undo over a confirmation; showDialog's null dismissal handled as its own outcome; ScaffoldMessenger captured before an await; and announcements for eye-only changes. Use when writing loading, empty, error, or offline UI, calling AsyncValue.when, showDialog, showModalBottomSheet, showSnackBar or showMaterialBanner, or adding a confirmation, Undo, or retry.

Tags: agent-skills, ai-agents, best-practices, claude-code, codex, coding-agent, cursor, dart, dartlang, developer-tools, drift, flutter, flutter-architecture, github-copilot, go-router, llm, material-design, mvvm, riverpod, skills

## Install

```sh
git clone https://github.com/zakariaf/Flutter-Skills /tmp/Flutter-Skills && ln -s /tmp/Flutter-Skills/skills/ui-states-and-feedback ~/.claude/skills/ui-states-and-feedback
```

## From README

UI states and feedback Most of a screen's code is the happy path; most of its defects are not. This skill governs everything a screen shows when there is no data yet, no data at all, no data matching the filter, a failure, or a write that just returned — and which surface each of those is allowed to use. The first-frame/cold-start path belongs to app-startup-and-bootstrap; the error values belong to error-handling-typed-results. This skill is only about how they are rendered and announced. Non-negotiable rules One state, resolved in one place. A screen renders exactly one of loading / empty / error / content, chosen by a single switch over an AsyncValue or a sealed view state. Never a triple of isLoading, error, items booleans. WHY: separate flags make impossible states representable — loading and error, empty and loading — and every such combination eventually renders. The ViewModel decides the state; the View renders it.

## Links

- HTML page: https://omgskills.com/library/zakariaf/flutter-skills/skills/ui-states-and-feedback/
- GitHub: https://github.com/zakariaf/Flutter-Skills
- Author: [@zakariaf](https://omgskills.com/library/zakariaf/index.md)

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