# ce-test-xcode

> Claude/Codex skill by [@everyinc](https://omgskills.com/library/everyinc/index.md) · 25k stars · Updated 2026-08-31

Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff.

Tags: compound, engineering

## Install

```sh
git clone https://github.com/EveryInc/compound-engineering-plugin /tmp/compound-engineering-plugin && ln -s /tmp/compound-engineering-plugin/skills/ce-test-xcode ~/.claude/skills/ce-test-xcode
```

## From README

Xcode Simulator Test Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user. Done: A completed run reports overall PASS, FAIL, or PARTIAL plus project, scheme, simulator, build result, per-surface PASS / FAIL / SKIP, console errors, human checks, and residual failures. Per-surface status is derived from evidence, not the user's routing choice. PASS requires completed passing evidence. FAIL records observed failing evidence until a completed retest replaces it. SKIP means the check has no completed outcome. The overall result is FAIL while any failure remains, PARTIAL when no failure remains but a scoped check is skipped, and otherwise PASS. Any failure before the launched-with-log-capture handoff stops later stages and reports an actionable blocker with its evidence. Boundaries: this skill tests and reports.

## Links

- HTML page: https://omgskills.com/skills/everyinc/compound-engineering-plugin/ce-test-xcode/
- GitHub: https://github.com/EveryInc/compound-engineering-plugin
- Author: [@everyinc](https://omgskills.com/library/everyinc/index.md)

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