ce-test-xcode
Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff.
Install
With your agent
Install OMGSkills skill "everyinc/compound-engineering-plugin:ce-test-xcode" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/EveryInc/compound-engineering-plugin /tmp/compound-engineering-plugin && ln -s /tmp/compound-engineering-plugin/skills/ce-test-xcode ~/.claude/skills/ce-test-xcode
From README
Xcode Simulator Test Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user. Done: A completed run reports overall PASS, FAIL, or PARTIAL plus project, scheme, simulator, build result, per-surface PASS / FAIL / SKIP, console errors, human checks, and residual failures. Per-surface status is derived from evidence, not the user's routing choice. PASS requires completed passing evidence. FAIL records observed failing evidence until a completed retest replaces it. SKIP means the check has no completed outcome. The overall result is FAIL while any failure remains, PARTIAL when no failure remains but a scoped check is skipped, and otherwise PASS. Any failure before the app is launched with log capture running stops later stages and reports an actionable blocker with its evidence. Boundaries: this skill tests and reports.

