illustration-animator
Bring static vector illustrations to life - turn a folder of SVG illustrations of one style into looped animations (Lottie JSON and MP4 without background). For each illustration it invents a short story, cuts the drawing into moving parts with joints and masks, builds the animation, checks it with scripts and a visual judge, and fixes it. Use when the user asks to animate SVG illustrations, make Lottie from SVG, or fix such an animation ("<scene> - bad"). For UI transitions and easing use motion.
Install
With your agent
Install OMGSkills skill "icons8/agent-skills:skills/illustration-animator" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/icons8/agent-skills /tmp/agent-skills && ln -s /tmp/agent-skills/skills/illustration-animator ~/.claude/skills/illustration-animator
From README
Illustration animator Talk to the user in their language. The motion rules, style rules and reference scenes in this skill were trained on Icons8 animations and illustrations (icons8.com). Paths ${CLAUDESKILLDIR} is the folder that holds this SKILL.md. Clients that do not fill the variable in: replace it with that folder's absolute path, here and in every document of the skill. Every engine command names the script by that path, node "${CLAUDESKILLDIR}/engine/bin/ .js" …, so it works from any working folder; give it the user's style folder as an absolute path. A subagent gets the absolute path of this folder in its prompt, in place of ${CLAUDESKILLDIR}. The step documents are in references/; the paths they cite (styles/…, scene-format.md, judge.md) are relative to references/. Needs Node.js 22.12 or newer.
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