Download for MacApple silicon, macOS 14+
Skill

game-developer

@jeffallan Updated 2026-10-30

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

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Install

With your agent

Install OMGSkills skill "jeffallan/claude-skills:game-developer" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/Jeffallan/claude-skills /tmp/claude-skills && ln -s /tmp/claude-skills/skills/game-developer ~/.claude/skills/game-developer

From README

Game Developer Core Workflow Analyze requirements — Identify genre, platforms, performance targets, multiplayer needs Design architecture — Plan ECS/component systems, optimize for target platforms Implement — Build core mechanics, graphics, physics, AI, networking Optimize — Profile and optimize for 60+ FPS, minimize memory/battery ✅ Validation checkpoint: Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively. Test — Cross-platform testing, performance validation, multiplayer stress tests ✅ Validation checkpoint: Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.