cavecrew
When to delegate to `cavecrew-investigator` (locate code), `cavecrew-builder` (1-2 file edit) or `cavecrew-reviewer` (diff review) instead of working inline or using `Explore`. Their output is compressed, so main context lasts longer.
Install
With your agent
Install OMGSkills skill "juliusbrussee/caveman:cavecrew" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/JuliusBrussee/caveman /tmp/caveman && ln -s /tmp/caveman/skills/cavecrew ~/.claude/skills/cavecrew
From README
When to use cavecrew vs alternatives | Task | Use | |---|---| | "Where is X defined / what calls Y / list uses of Z" | cavecrew-investigator | | Same but you also want suggestions/architecture commentary | Explore (vanilla) | | Surgical edit, ≤2 files, scope obvious | cavecrew-builder | | New feature / 3+ files / cross-cutting refactor | Main thread, or feature-dev:code-architect if installed | | Review diff, branch, or file for bugs | cavecrew-reviewer | | Deep code review with rationale + alternatives | Code Reviewer (vanilla) if installed, else main thread | | One-line answer you already know | Main thread, no subagent | Rule of thumb: if you'd want the subagent's output in 1/3 the tokens, pick cavecrew. If you'd want prose, pick vanilla. Why this exists (the real win) Subagent tool results get injected into main context verbatim. A vanilla Explore that returns 2k tokens of prose costs 2k tokens of main-context budget every time.

