animation-systems
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
Install
With your agent
Install OMGSkills skill "mengto/skills:animation-systems" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/MengTo/Skills /tmp/Skills && ln -s /tmp/Skills/agent-skills/web-design/animation-systems ~/.claude/skills/animation-systems
From README
Animation Systems (Stripe × Linear × Apple × Vercel) This skill helps you ship tasteful, product-grade motion. Not “more animation.” Better animation: clarity, hierarchy, feedback, and delight—without jank. --- The goals (why motion exists) Use animation to: 1) Explain hierarchy (what matters) 2) Confirm action (feedback) 3) Guide attention (where to look next) 4) Maintain continuity (spatial relationships) 5) Add polish (craft signals) If an animation doesn’t serve one of these, delete it. --- The Stripe/Linear/Apple/Vercel style (shared traits) 1) Restraint Fewer animations, better chosen. One strong hero moment; the rest is supporting motion. 2) Clear choreography Primary element moves first. Secondary elements follow with small stagger. Motion establishes a “reading order.” 3) Physical but not cartoony Use easing that feels human (soft acceleration + gentle settle). Avoid bouncy defaults for serious product UI.
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