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Skill

meshy-3d-generation

@meshy-dev Updated 2026-10-15

Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing.

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Install

With your agent

Install OMGSkills skill "meshy-dev/meshy-3d-agent:skills/meshy-3d-generation" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/meshy-dev/meshy-3d-agent /tmp/meshy-3d-agent && ln -s /tmp/meshy-3d-agent/skills/meshy-3d-generation ~/.claude/skills/meshy-3d-generation

From README

Meshy 3D Generation Use Meshy CLI 0.4.3 to turn the user's request into a delivered asset. Completion means saving the requested files in the requested location, inspecting an available preview, and finishing any project integration the user requested. Login or task submission alone is not completion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups. Read what this request needs | Need | Reference | |---|---| | CLI runner, credentials, or output location | | | Generation, texturing, rigging, animation, or conversion | Pipelines | | Cost, waiting, preview, delivery, or finding a previous model | Delivery | | Failed or uncertain operation | Troubleshooting | Read the relevant section when needed; recipes are examples to adapt to the requested result, not a requirement to execute every stage. An untextured model skips texture generation; an existing GLB needs no extra format conversion. Use command help when parameters are uncertain.