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PlayCanvas

Web graphics and games

Skills for PlayCanvas scenes, effects, lighting, application structure, and graphics workflows.

16Skills
480Stars
add-effectsBest skill

Featured skills

add-effects

Used when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes,...

@playcanvas

apply-conventions

Used when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports,...

@playcanvas

assemble-scene

Used when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has...

@playcanvas

bake-lighting

Used when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into...

@playcanvas

build-app

Used when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or...

@playcanvas

calibrate-model

Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot...

@playcanvas

configure-animation

Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen...

@playcanvas

find-examples

Used when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example...

@playcanvas

inspect-glb

Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips,...

@playcanvas

inspect-runtime

Used when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook...

@playcanvas

light-scene

Used when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows,...

@playcanvas

load-assets

Used when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up...

@playcanvas
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