PlayCanvas
Web graphics and games
Skills for PlayCanvas scenes, effects, lighting, application structure, and graphics workflows.
Featured skills
add-effects
Used when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes,...
apply-conventions
Used when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports,...
assemble-scene
Used when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has...
bake-lighting
Used when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into...
build-app
Used when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or...
calibrate-model
Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot...
configure-animation
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen...
find-examples
Used when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example...
inspect-glb
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips,...
inspect-runtime
Used when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook...
light-scene
Used when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows,...
load-assets
Used when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up...
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