add-effect
Add a new effect to @remotion/effects, including implementation, package exports, docs, demos, preview images, Remotion skill updates, formatting, and builds.
Install
With your agent
Install OMGSkills skill "remotion-dev/remotion:add-effect" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/remotion-dev/remotion /tmp/remotion && ln -s /tmp/remotion/.agents/skills/add-effect ~/.claude/skills/add-effect
From README
Add a new @remotion/effects effect Use this skill when adding a new effect to @remotion/effects. Pick the effect shape Prefer the WebGL2 backend for new effects. Use 2D only when WebGL cannot express the effect. Use a single file at packages/effects/src/ .ts for simple effects. Use a folder at packages/effects/src/ / plus a top-level re-export file when the effect needs multiple shaders, runtime helpers, or multiple files. Follow naming already used by the package: File/subpath: kebab-case (chromatic-aberration) Function: camelCase (chromaticAberration) Type: PascalCase params (ChromaticAberrationParams) Effect type string: remotion/ Implement the effect In the effect file: Import SequenceSchema and Internals from remotion. Use const {createEffect, createWebGL2ContextError} = Internals;. Define defaults as const values. Define a schema with satisfies SequenceSchema; these fields appear in Studio visual editing. Export the params type. Resolve defaults in a resolve() helper.
