Download for MacApple silicon, macOS 14+
Skill

flutter-performance

@zakariaf Updated 2026-09-23

Enforces Flutter runtime performance — const subtrees, minimal rebuild scope via ref.watch(select), lazy ListView/GridView builders and slivers, sized image decode (cacheWidth/ResizeImage), heavy work off the UI isolate via compute/Isolate, surgical RepaintBoundary, dispose everything, and measurement in profile mode on a floor device. Use when optimizing UI, diagnosing jank or dropped frames, tuning long lists or images, reviewing rebuild/repaint scope, or when the task mentions const, select, ListView.builder, cacheWidth, compute, RepaintBoundary, AnimatedBuilder, DevTools, raster thread, or 60/120fps.

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Install

With your agent

Install OMGSkills skill "zakariaf/flutter-skills:skills/flutter-performance" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/zakariaf/Flutter-Skills /tmp/Flutter-Skills && ln -s /tmp/Flutter-Skills/skills/flutter-performance ~/.claude/skills/flutter-performance

From README

Flutter Performance Hold a steady 60 fps ( s.field). A HUD counter tick must never rebuild a heavy sibling. Rebuild scope is the single biggest lever on build-thread cost. Lazy everything long. ListView.builder / GridView.builder / slivers for variable or unbounded content. ListView(children: items.map(...).toList()) builds every off-screen row up front — refuse it for anything not tiny and fixed. No expensive work in build(). No jsonDecode, sort, regex, DateTime math, file/network, or large allocation — build() may run every frame. Compute in the Notifier/ViewModel once and cache the result in immutable state. Heavy CPU off the UI isolate. Parse large payloads, process images, crunch numbers in compute() or a spawned Isolate. Blocking the UI thread is guaranteed jank; the raster thread cannot save you. Size image decode to the display slot. cacheWidth/cacheHeight or ResizeImage, correct asset resolutions, precacheImage for above-the-fold art.