architect
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
Install
git clone https://github.com/cursor/plugins /tmp/plugins && ln -s /tmp/plugins/pstack/skills/architect ~/.claude/skills/architect
From README
Architect Design before implementing. Sketch types, function signatures, class shapes, and module boundaries with not implemented bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch. If implementation proves the sketch wrong, throw it out and redesign. Start Open a todolist with one entry per phase before starting. Ground Sketch Agree Implement Scrap Phase A: Ground the problem Build a real mental model of every system the new code touches. Run the how skill over the relevant subsystems. Naming a file isn't grounding. Produce the traced model how prescribes. If the design redefines ownership or layering, also run the why skill on the existing shape so the rationale becomes a constraint, not a guess. Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate. Phase B: Sketch Run the arena skill with the design-sketch task and the Phase A grounding artifacts.
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