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Skill

ce-test-xcode

@everyinc Updated 2026-08-31

Test iOS apps in a simulator with XcodeBuildMCP. Use when iOS changes need simulator evidence before handoff.

compoundengineering

Install

git clone https://github.com/EveryInc/compound-engineering-plugin /tmp/compound-engineering-plugin && ln -s /tmp/compound-engineering-plugin/skills/ce-test-xcode ~/.claude/skills/ce-test-xcode

From README

Xcode Simulator Test Build and exercise an iOS app on a simulator, preserving screenshots, logs, human-verification results, and failures as evidence for the user. Done: A completed run reports overall PASS, FAIL, or PARTIAL plus project, scheme, simulator, build result, per-surface PASS / FAIL / SKIP, console errors, human checks, and residual failures. Per-surface status is derived from evidence, not the user's routing choice. PASS requires completed passing evidence. FAIL records observed failing evidence until a completed retest replaces it. SKIP means the check has no completed outcome. The overall result is FAIL while any failure remains, PARTIAL when no failure remains but a scoped check is skipped, and otherwise PASS. Any failure before the launched-with-log-capture handoff stops later stages and reports an actionable blocker with its evidence. Boundaries: this skill tests and reports.