motion-graphics
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
Install
git clone https://github.com/heygen-com/hyperframes /tmp/hyperframes && ln -s /tmp/hyperframes/skills/motion-graphics ~/.claude/skills/motion-graphics
From README
motion-graphics — dispatch entry The front door is /hyperframes. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read /hyperframes first: the intent layer owns every route decision. This workflow is autonomous by design — at most one clarifying question (agents/director.md), then build through verification without intermediate review. The intent layer (/hyperframes → references/intent-interview.md) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from ../hyperframes/references/brief-contract.md. When a BRIEF.md exists, read it before the director's question. A short design-led motion graphic.
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