new-unity-project
Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.
Install
git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/new-unity-project ~/.claude/skills/new-unity-project
From README
New Unity Project A guided flow from an idea to a running, version-controlled Unity project. This skill owns the flow — the questions, their ordering, running slow installs in the background while you ask, and the handoffs. It deliberately does not re-document commands; it delegates the mechanics to other skills. Delegates to (read these for the actual commands — don't reinvent them): unity-cli — CLI , auth/license, Editor , project creation, source control, opening the project. Its "Bootstrap a new project from scratch" workflow is the backbone here. unity-package-management — installing packages via the C# PackageManager Client API, and choosing packages by genre / platform / monetization. urp-postprocessing, ui, 2d-pixel-perfect — the visual baseline (Step 6): post-processing volume , HUD framework choice, pixel-perfect 2D. implement-in-app-purchases, levelplay-unity-integration, build-live-game — monetization / backend integration (invoked at the end). Work one step at a time.
More from this repo
2d-pixel-perfect
Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in.
audio-setup-mixers
Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays.
build-live-game
Builds and operates live games with Unity Services.
