Download for MacApple silicon, macOS 14+
Skill

threejs

@mengto Updated 2026-10-18

Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.

Install

With your agent

Install OMGSkills skill "mengto/skills:threejs" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/MengTo/Skills /tmp/Skills && ln -s /tmp/Skills/agent-skills/web-design/threejs ~/.claude/skills/threejs

From README

Three.js — WebGL 3D Scenes Skill When to use Real 3D: product spins, interactive hero scenes, shaders/material effects, 3D data viz You need full control beyond “background effects” You can budget time for asset pipeline + performance tuning Core mental model Create: Scene (root graph) Camera (Perspective/Orthographic) Renderer (WebGLRenderer) Mesh = Geometry + Material Lights (if using non-unlit materials) Render loop: requestAnimationFrame(animate) Update time-based animations, controls, mixers, then renderer.render(scene, camera) Key APIs/patterns const renderer = new THREE.WebGLRenderer({ canvas, antialias, alpha }) renderer.setSize(width, height, false) renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) Camera: camera.aspect = width / height; camera.updateProjectionMatrix() Scene graph: scene.add(object) / object.position/rotation/scale Loading assets: GLTFLoader (models), TextureLoader (images), DRACOLoader (compressed glTF) Controls (common): OrbitControls...