hz-immersive-designer
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-immersive-designer" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-immersive-designer ~/.claude/skills/hz-immersive-designer
From README
Immersive Designer A knowledge skill for designing comfortable, intuitive, and accessible VR and MR experiences on Meta VR. This skill provides design principles, best practices, and review checklists for spatial computing UX. When to Use Designing new VR or MR experiences for Meta VR Reviewing UX decisions in existing Meta VR applications Evaluating comfort and usability of spatial interfaces Planning interaction models for immersive content Ensuring accessibility compliance in XR applications Advising on spatial layout, depth placement, and UI positioning Troubleshooting user comfort complaints such as motion sickness or eye strain Core Design Principles Comfort First — User comfort is non-negotiable. Motion sickness, eye strain, and fatigue will cause users to abandon an app regardless of content quality. When in doubt, choose the more conservative option.
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