hz-iwsdk-webxr
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-iwsdk-webxr" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-iwsdk-webxr ~/.claude/skills/hz-iwsdk-webxr
From README
IWSDK WebXR Skill Build immersive WebXR experiences for Meta VR using Meta's Immersive Web SDK (IWSDK). This skill covers the current package layout, ECS architecture, Three.js integration, spatial UI development, XR input handling, and the recommended Vite-based development loop. When to Use This Skill Use this skill when you need to: Build a WebXR experience targeting Meta VR using IWSDK Create 3D scenes using the ECS architecture on top of Three.js Design spatial UI panels with UIKitML and PanelUI Handle XR input from controllers, hands, and world-space pointers Run a closed-loop edit, reload, observe, and fix workflow for IWSDK apps Optimize WebXR performance for Meta VR hardware Debug and test WebXR applications with IWSDK's Vite dev tooling and Quest Browser This skill applies to Meta VR Glasses with gaze-pinch input, and to all Meta Quest headsets with Quest Browser. What Is IWSDK The Immersive Web SDK (IWSDK) is Meta's framework for building WebXR experiences.
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