build-live-game
Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, cloud code, or remote config.
Install
With your agent
Install OMGSkills skill "unity-technologies/unity-agent-plugin:skills/build-live-game" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/Unity-Technologies/unity-agent-plugin /tmp/unity-agent-plugin && ln -s /tmp/unity-agent-plugin/skills/build-live-game ~/.claude/skills/build-live-game
From README
Build a Live Game With Unity Gaming Services UGS Packages | Package | Min Version | Purpose | |---|---|---| | com.unity.services.core | 1.16.0 | Initialization, dependency graph | | com.unity.services.authentication | 3.6.1 | Player sign-in and identity | | com.unity.services.cloudcode | 2.10.3 | Server-authoritative C# modules | | com.unity.services.cloudsave | 3.4.0 | Per-player and shared key-value storage | | com.unity.remote-config | 4.2.5 | Server-side game configuration | | com.unity.services.deployment | 1.7.2 | Deploy cloud resources from Editor | | com.unity.services.tooling | 1.4.1 | Access Control and Game Overrides | | com.unity.services.apis | 1.1.1 | Generated REST clients for all UGS services | Initialization Pattern Package Map Architecture — How Packages Combine Core Services — Quick Reference Ready-Made Feature Blueprints Common Architecture Patterns Validation Deployment Checklist Detailed References Initialization Pattern Every UGS game starts the same way.
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