Download for MacApple silicon, macOS 14+
Skill

new-unity-project

@unity-technologies Updated 2026-10-23

Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.

Install

With your agent

Install OMGSkills skill "unity-technologies/unity-agent-plugin:skills/new-unity-project" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/Unity-Technologies/unity-agent-plugin /tmp/unity-agent-plugin && ln -s /tmp/unity-agent-plugin/skills/new-unity-project ~/.claude/skills/new-unity-project

From README

New Unity Project A guided flow from an idea to a running, version-controlled Unity project. This skill owns the flow — the questions, their ordering, running slow installs in the background while you ask, and the handoffs. It deliberately does not re-document commands; it delegates the mechanics to other skills. Delegates to (read these for the actual commands — don't reinvent them): unity-cli — CLI , auth/license, Editor , project creation, source control, opening the project. Its "Bootstrap a new project from scratch" workflow is the backbone here. unity-package-management — installing packages with the Pipeline package commands (C# script as the fallback), and choosing packages by genre / platform / monetization. urp-postprocessing, ui, 2d-pixel-perfect — the visual baseline (Step 6): post-processing volume , HUD framework choice, pixel-perfect 2D. implement-in-app-purchases, levelplay-unity-integration, build-live-game — monetization / backend integration (invoked at the end).