optimize-audio
Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.
Install
With your agent
Install OMGSkills skill "unity-technologies/unity-agent-plugin:skills/optimize-audio" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/Unity-Technologies/unity-agent-plugin /tmp/unity-agent-plugin && ln -s /tmp/unity-agent-plugin/skills/optimize-audio ~/.claude/skills/optimize-audio
From README
Critical Rules Do not make changes before reporting findings to the user Follow steps in strict order; never jump ahead STOP at every WAIT checkpoint and await the user's response before continuing Quality is more important than speed: measure before and after every change Always verify results in a device build; Editor audio stats are indicative only Set up the execution path Every C# step below runs inside a live Editor through the Unity CLI. The unity-cli skill owns getting you there — installing the CLI, confirming a connected Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here. Two things it can't know for you: You need eval in particular, not just a reachable Editor. Confirm it appears in the catalog.
