urp-postprocessing
Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
Install
With your agent
Install OMGSkills skill "unity-technologies/unity-agent-plugin:skills/urp-postprocessing" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/Unity-Technologies/unity-agent-plugin /tmp/unity-agent-plugin && ln -s /tmp/unity-agent-plugin/skills/urp-postprocessing ~/.claude/skills/urp-postprocessing
From README
Prerequisite: an Editor you can run C# in Volume profiles, VolumeParameter.overrideState, and the camera's post-processing flags are Editor/runtime object state — the checks and edits below all run C# inside a live Editor. The unity-cli skill owns getting you there — installing the CLI, confirming a connected Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it first; don't re-derive any of it here. You need eval in particular, not just a reachable Editor: its presence depends on the Pipeline package version, not on the CLI. If it's missing, say so and stop. Run C# through the connected Editor with the eval command.
