hz-spatial-sdk
Builds spatial Android apps for Meta VR and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Use when creating Kotlin-based spatial applications. Build path: Meta Spatial SDK; use hz-quest-verify-first if the build path is unclear.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-spatial-sdk" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-spatial-sdk ~/.claude/skills/hz-spatial-sdk
From README
Spatial SDK Skill Build native Android spatial applications for Meta VR using the Meta Spatial SDK. This skill covers the Entity-Component-System architecture, 2D panel rendering, 3D object placement, hybrid app development, and deployment to Horizon OS devices. When to Use This Skill Use this skill when you need to: Build a native Android app for Meta VR using the Spatial SDK and Kotlin Create hybrid experiences that combine 2D Android UI panels with 3D content Work with the Entity-Component-System (ECS) architecture in Spatial SDK Add 3D objects, animations, or spatial interactions to a Meta VR application Configure panels using Jetpack Compose or Android Views for spatial rendering Use the Spatial Editor to compose 3D scenes visually Deploy and test Spatial SDK applications on a Meta VR device This skill applies to all Meta Quest headsets running Horizon OS (Quest 2, Quest 3, Quest 3S, Quest Pro).
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