hz-store-pwa
Guides shipping a web app to the Meta VR and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. Covers building the web app (IWSDK for WebXR, any responsive PWA for 2D), Vercel deploy, web app manifest + icons, the WebXR-only auto-enter-session step, choosing 2D vs immersive mode in @meta-quest/bubblewrap-cli, keystore/Digital-Asset-Links, and ovr-platform-util Store upload. Use before any IWSDK/WebXR build, PWA packaging, bubblewrap, or Horizon Store upload work.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-store-pwa" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-store-pwa ~/.claude/skills/hz-store-pwa
From README
Store PWA/TWA Skill Guide the end-to-end process of wrapping a web app as a Meta VR app and shipping it to the Meta Horizon Store. This skill covers both delivery modes — a 2D windowed panel and an immersive WebXR/VR experience — through the same pipeline: build the web app, deploy to Vercel, add a PWA manifest + icons, package as a signed Meta VR APK with @meta-quest/bubblewrap-cli, and upload with ovr-platform-util. Commands use tokens (e.g. , , , ) — substitute your own values before running.
More from this repo
hz-android-2d-porting
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design...
hz-immersive-designer
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction...
hz-iwsdk-webxr
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js...
