hz-unity-code-review
Reviews Unity code targeting Meta VR and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Meta VR performance problems in Unity projects.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-unity-code-review" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-unity-code-review ~/.claude/skills/hz-unity-code-review
From README
Unity Code Review for Meta VR When to Use Use this skill when reviewing Unity C# code or project settings that target Meta VR headsets. This includes: Reviewing scripts for VR performance issues Checking rendering pipeline configuration and settings Ensuring adherence to Meta VR-specific best practices Identifying common VR development pitfalls Validating input handling for controllers, hands, and eye tracking Auditing memory and GC allocation patterns Key Review Areas Rendering Pipeline Configuration Meta VR applications must use the Universal Render Pipeline (URP) with specific settings optimized for mobile VR. The Built-in Render Pipeline is not recommended for new Meta VR projects.
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