hz-unity-fbx-import
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. Use when adding FBX files, 3D models, or external assets.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-unity-fbx-import" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-unity-fbx-import ~/.claude/skills/hz-unity-fbx-import
From README
Unity FBX Import with Full URLs Importing an external 3D model fails most often for one reason: an incomplete source path. This skill ensures every FBX source is a complete, fully-qualified URL or absolute filesystem path, and walks the import through unity-cli. When to use this skill Use this skill automatically whenever: Importing FBX files from external sources Adding 3D models to the Unity project Loading assets from URLs or file paths User mentions: "import model", "add FBX", "load 3D asset", "bring in model" Core principle ALWAYS use complete, fully-qualified URLs or absolute paths for FBX files. Never use relative paths, partial URLs, or assume path completion. unity command importasset takes an absolute filesystem path — it does not download. Verified: passing a URL fails with "Source file 'https://…' does not exist." So a remote model is always two steps: download to disk, then import the local file.
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