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Skill

hz-unity-meta-quest-ui

@meta-quest Updated 2026-09-24

Configures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.

adbagent-skillsclidev-toolshorizon-osmcpmcp-servermeta

Install

With your agent

Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-unity-meta-quest-ui" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-unity-meta-quest-ui ~/.claude/skills/hz-unity-meta-quest-ui

From README

Meta VR UI When to use this skill Use this skill automatically when: Setting up a Canvas for VR Creating UI text with TextMesh Pro in a VR project Adding buttons, sliders, or other interactive UI in VR User reports pink/magenta text, unclickable buttons, or UI sizing issues in VR Configuring VR interaction (ray or poke) on a Canvas Driving the Editor Build the UI against an open Editor with unity-cli rather than hand-editing scene YAML — the Editor applies changes to the actual active scene. Canvas construction is multi-component work, so it belongs in a runscript .cs file (kept outside Assets/, path relative to the project root) rather than a chain of single commands. Add --dryrun true to compile-check a script before it mutates the scene — but read the verdict from data.result.success: a compile failure still returns outer success: true and exit code 0, with the errors in data.result.diagnostics.