hz-unity-platform-sdk
Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best practices for all 18 public platform SDK packages.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-unity-platform-sdk" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-unity-platform-sdk ~/.claude/skills/hz-unity-platform-sdk
From README
Horizon Platform SDK - Unity/C# Integration Guide When to Use Use this skill when a developer: Wants to integrate any Horizon Platform SDK feature in a Unity Meta VR application Asks about , initialization, or dependencies for the Unity SDK package (com.meta.xr.sdk.platform) Needs help with a specific public platform API (achievements, IAP, users, etc.) in C# Is troubleshooting errors or status codes from any SDK package in Unity Asks about Core.AsyncInitialize, Oculus.Platform, or platform message handling For Android/Kotlin apps, use the hz-platform-sdk skill instead.
More from this repo
hz-android-2d-porting
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design...
hz-immersive-designer
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction...
hz-iwsdk-webxr
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js...
