hz-xr-simulator-control
Routes Meta VR and Horizon OS simulator work to the right `metavr` command group, and drives a running Meta XR Simulator via `metavr xrsim` — runtime, device, input, compositor layers and MP4 recording. Use when a goal concerns a simulated headset rather than a physical one, when choosing between `xrsim`, `ssim`, `capture` and `tapedeck`, or when a `metavr xrsim` command returns a connection error. For installing the simulator or configuring it into a Unity, Unreal or native OpenXR project, use hz-xr-simulator-install-and-configure instead.
Install
With your agent
Install OMGSkills skill "meta-quest/agentic-tools:skills/hz-xr-simulator-control" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/meta-quest/agentic-tools /tmp/agentic-tools && ln -s /tmp/agentic-tools/skills/hz-xr-simulator-control ~/.claude/skills/hz-xr-simulator-control
From README
XR Simulator Control metavr is overwhelmingly a physical Quest or Glasses CLI: device, app, capture, input, log, files and ui all talk to a headset over ADB. xrsim is one group among them and drives a simulated headset instead. Choosing the wrong group is the most common failure here, and it is quiet: metavr device list prints No devices connected and exits 0, so the wrong answer looks healthier than the right one. This skill drives a simulator that already exists. Installing one, or wiring it into a project, belongs to hz-xr-simulator- -and-configure.
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