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Skill

build-live-game

@unity-technologies Updated 2026-10-28

Builds and operates a live game's backend with Unity Gaming Services. Make sure to use this skill when the user wants trusted server-side game logic, player progress, remote configuration, sign-in, achievements, battle passes or leaderboards.

Install

With your agent

Install OMGSkills skill "unity-technologies/skills:build-live-game" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/build-live-game ~/.claude/skills/build-live-game

From README

Build a Live Game With Unity Gaming Services Before You Start Read the Editor version from ProjectSettings/ProjectVersion.txt and the installed UGS package versions from Packages/packages-lock.json. Pick the steps below that match (for example .ccmu or .ccmr modules), because the right workflow depends on the Editor and package versions. Check whether the project is linked to a Unity project ID and environment (Edit > Project Settings > Services), and ask the user to link it if it is not. Create a restore point you can roll back to if your changes fail: commit the project in version control. If there is no version control, copy the project folder instead. Before you go forward with a workflow or diagnosis, open and read the documentation pages for the service you will use (see Documentation Map) and the matching file under references/, and name the pages you read in your response.