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Skill

initialize-ai-navigation

@unity-technologies Updated 2026-10-28

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

Install

With your agent

Install OMGSkills skill "unity-technologies/skills:initialize-ai-navigation" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/initialize-ai-navigation ~/.claude/skills/initialize-ai-navigation

From README

Passing C# to script eval script eval compiles a statement block, not a file. Two consequences, both of which cause a compile error rather than a warning: No using directives. The compiler reads using UnityEngine; as a resource-disposal statement and rejects it (CS0210). Types must be fully qualified. A bare AssetDatabase or Volume does not resolve (CS0246 / CS0103), and a bare Object is ambiguous with object (CS0104). Where a snippet below is written as a file — with usings, for readability, or because it is meant to be saved into the project — qualify the types before passing it to script eval.