manage-sprite-atlas
Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.
Install
With your agent
Install OMGSkills skill "unity-technologies/skills:manage-sprite-atlas" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.
Manual command
git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/manage-sprite-atlas ~/.claude/skills/manage-sprite-atlas
From README
Unity SpriteAtlas V2 Provides editor-safe procedural knowledge for scripting atlases in Unity projects. V2 enforces strict separation between editor authoring and runtime access. ⚠ Critical V2 Principle: SpriteAtlas is runtime-only. SpriteAtlasAsset is editor-only. Never mix contexts. Always use V2. 🚨 CRITICAL: Required Checks and User Inputs Before Implementation ALWAYS perform these checks and ask these questions BEFORE generating any code: Read the shipped resources before writing code (REQUIRED) This skill ships working C# under resources/, and the atlas code that goes wrong is almost always code written without reading it first. Open the files for the path you are taking, then write.
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