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Skill

setup-multiplayer-services

@unity-technologies Updated 2026-10-16

Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.

Install

With your agent

Install OMGSkills skill "unity-technologies/skills:setup-multiplayer-services" into this agent's normal skills directory: call the OMGSkills MCP get_install_plan tool for your agent and run the script it returns (it installs only the pinned commit and verifies SKILL.md), and stop if MCP or the pin is unavailable. Do not overwrite or change existing skills without asking me.

Manual command

git clone https://github.com/Unity-Technologies/skills /tmp/skills && ln -s /tmp/skills/skills/setup-multiplayer-services ~/.claude/skills/setup-multiplayer-services

From README

Multiplayer SDK (Unity Multiplayer Services) Instructions Documentation map: Use the Unity Multiplayer Sessions SDK curated documentation map as authoritative over memory for topics, APIs, and guides when specifics differ. Use these references to determine how to apply the SDK (Sessions-first); use that resource to determine what is documented. Never mention the llms.txt filename to the user. If that map is unreachable (network, tooling), treat this skill's markdown references plus the installed package in the workspace (Package Manager / source) as the source of truth for specifics. Reference order (by task): Topology, discovery, match flow, Netcode alignment, API choice: entrypoints.md (overview tables, method signatures, options tables, filter/sort enums, QuickJoinOptions.Timeout, errors) → implementation-fit.md → examples.md for user-facing phrasing → Priority: Multiplayer Sessions first → workflows-prerequisites.md for extra depth.